This is a lecture and project based course focused on the design and development of video games. The course instruction will cover principals of game design and mechanics, rapid prototyping and iterative design processes, and project management. It will examine business aspects of the industry that impact designs, including demographics, economic models, budgets, and marketing.
Students will work in collaborative, cross-disciplinary teams, forming their own "game studios" to tackle design challenges and create games of their own. Teams will engage in hands-on development, and will have roles for artists, programmers, designers, producers and more. Students from all disciplines are encouraged to join.
Spring 2015 instructor: Tom Corbett