DioT S16 #4 Enchanted Objects
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Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
As part of this exercise you’ll practice developing paired devices and networked interactions with Particle.publish, Particle.subscribe and webhooks!
Game design sits at the crossroads of many different disciplines--programming, art, writing, design, engineering, psychology, and more. This course takes a practical approach to programming and how...more
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