DioT S16 #4 Enchanted Objects
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Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
Design an enchanted object. It must delight, surprise and be lovable, but should never be used by anyone, ever.
As part of this exercise you’ll practice developing paired devices and networked interactions with Particle.publish, Particle.subscribe and webhooks!
Prepare a conceptual design and realize a working prototype of an ambient object that presents online data in a physical space and that helps with financial planning/wellbeing.
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Vail Cypher LED
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