Design and build a device or experience that communicates what we can not otherwise perceive. Use sensors or rich media input (video, microphones) to gather unintelligible, unobservable, or under-u...more
Drawing inspiration from Bjorn Karrmann's Objectifier, hack an everyday object to imbue it with intelligence. Your goal is to creative experiment with the function of an everyday appliance, integra...more
No pools found!
We didn't find any matches.
Try changing your search or refining the selected filters.