Design and build a device or experience that communicates what we can not otherwise perceive. Use sensors or rich media input (video, microphones) to gather unintelligible, unobservable, or under-u...more
Visit a gallery and spend time a work of art that engages you, document that experience with it and develop a critical response, then create a digital media outcome that expresses and explores your...more
The project should be something that makes you or someone else happy to own and use. The item/product should be a practical one, some kind of personal device, tool, or lifestyle accessory. Make y...more
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