"there were still several movements in the video that were not planned for in the algorithm"
This right here is so true. I'm glad you guys acknowledged it, because we had that happen too. It's interesting that you liken it to bugs - that's a good way to think about it (though I might not agree to describe them as happy accidents!) that helps to liken it to something familiar. I also like that you mention sports as having high indeterminacy and entropy, as that's what makes watching sports so good! Overall, I like the way this project handles the assignment! My only issue with it is that I'd like to see a bit more description of the code. I'm not exactly sure how it works (though I can sort of glean it from the videos).
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Naomi Sternstein
Posted on 2014-09-30 07:35:20 -0400.
It was interesting how you had each person generate their own random numbers instead of having them "make a choice". I think that works very well, though, because often when we are given a only a second to quickly make a choice of numbers two random numbers will pop into our heads without us considering the actions behind the numbers. This increases randomness probably more than if you were to have each person randomly choose and action.
+0
Brian Li
Posted on 2014-10-01 11:29:01 -0400.
This was a very interesting project, especially since it is built from something where most of the actions are familiar to us. However, I think that you could've added more depth by filming some trials that are more deterministic. For example, each person could choose actions that would allow the "team" to score the most points within the time limit. Contrasting this sort of simulation game to one that is completely random could allow us to notice the effect of the randomness more readily.
"there were still several movements in the video that were not planned for in the algorithm"
This right here is so true. I'm glad you guys acknowledged it, because we had that happen too. It's interesting that you liken it to bugs - that's a good way to think about it (though I might not agree to describe them as happy accidents!) that helps to liken it to something familiar. I also like that you mention sports as having high indeterminacy and entropy, as that's what makes watching sports so good! Overall, I like the way this project handles the assignment! My only issue with it is that I'd like to see a bit more description of the code. I'm not exactly sure how it works (though I can sort of glean it from the videos).
It was interesting how you had each person generate their own random numbers instead of having them "make a choice". I think that works very well, though, because often when we are given a only a second to quickly make a choice of numbers two random numbers will pop into our heads without us considering the actions behind the numbers. This increases randomness probably more than if you were to have each person randomly choose and action.
This was a very interesting project, especially since it is built from something where most of the actions are familiar to us. However, I think that you could've added more depth by filming some trials that are more deterministic. For example, each person could choose actions that would allow the "team" to score the most points within the time limit. Contrasting this sort of simulation game to one that is completely random could allow us to notice the effect of the randomness more readily.
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