Ricardo Tucker
Posted on 2015-11-03 09:01:00 -0500.
I'm not sure if this is because the particular genres happened to sell around the same amount of copies of games, but some of the genres seemed to have very similar levels of applause and it was a little hard to distinguish which one actually had a higher number. I would imagine this is more a weakness of representing data through audio rather than something wrong with your project. I liked the idea behind the project though, good job!
I'm not sure if this is because the particular genres happened to sell around the same amount of copies of games, but some of the genres seemed to have very similar levels of applause and it was a little hard to distinguish which one actually had a higher number. I would imagine this is more a weakness of representing data through audio rather than something wrong with your project. I liked the idea behind the project though, good job!
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