Fall, Remixed
Made by abiagiol
Made by abiagiol
A fully digital and procedurally-generated recreation of Bridget Riley's Op Art painting "Fall." Created in about 50 lines of shader code.
Created: September 2nd, 2016
New creative industries are empowering new modes of collaborative consumption, creation and reuse of media. This often relies on successful collaborations between cross-trained artists, designers a...more
A fully digital and procedurally-generated recreation of Bridget Riley's Op Art painting "Fall." Created in about 50 lines of shader code.
This project is a really great start.
The concept for this project is particularly interesting. I like the idea of curating an experience around the idea of using a specific technology. The choice of source material is interesting and the in depth research is helpful in understanding the parallels between the two works. The outcome is compelling and exhibits technical skills. Your thorough documentation also adequately describes your research, process, and final product. The strongest element of your documentation is the parallel between the actual feeling and intention differences between the two pieces of artwork. I would like to see more documentation about how you made this piece your own artwork. The explanation of your project documents that you wanted to animate this artwork with a specific tool, but why and how is this now your own? What was the overall artistic intent?
Overall great job, and I look forward to seeing what is next!
I really like what you decided to do with this project. Originally I found this piece in the looking out and it caused my eyes to go blurry and see movement on an obviously inanimate piece. So I really like that you decided to animate and make it actually the way our eyes perceive the original in the first place. I will definitely be looking into the tool you used to make this project because it seems very interesting. Your documentation was very will written, and explains your thought process well, and also gives a lot of explanatory information on the artist of the original work.
Perhaps the most succinct documentation I've seen in the projects I've browsed through thus far. What I find most interesting is how you managed to boil down the original work into something formulaic and programmed. In that sense, it very clear that your work focused most intently on the dissection and analysis of the original work. You really dug into the literal sense of what the original was and managed to, again, literally, describe it well enough to produce an effective replica. Like Sol Lewitt, but with a computer instead of a team of interns.
This might be the most mesmerizing art I have seen in a long time. Both looking at the original as well as the still version of your reproduction fool my eyes into thinking that the image is moving, even though it is not. I liked the inclusion of an animated version. I think that as I learn programming over time, this will be even cooler for me. The documentation is well-rounded, yet concise. Having seen what you did for this warm-up exercise, I can only imagine what you'll come up with later on.
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