Side A/Side B
Made by Roger Liu, Yijing Chen and Christine Lee
Made by Roger Liu, Yijing Chen and Christine Lee
Create music through the the natural modes of play of a pinball machine
Created: December 1st, 2015
Create music through the the natural modes of play of a pinball machine
I like the idea of combining music with the actions of a game; I feel like this adds a another level of difficulty that makes the game even more interactive, as the player(s) is switching between senses to appraise how well they are doing. I was a little more confused about your specific idea though. How does the pinball know what note its making? Based on the angle that its hits obstacles? Also, how continuous will the music be? Only making music on impacts or does the music play for longer? How coherent will the song will from this?
This is a creative idea. There were definitely good ideas presented today, such as making this be on a larger scale than a tablet. I think that will make gameplay seem much less cramped. I liked that there were more and more balls being added. I'm sure that was going to make really interesting and complex music. I can't wait to see how music is incorporated to the gameplay. The prototype looked great. I would personally suggest that the balls that fall bounce less dramatically. I thought it was a little distracting when there already was a lot going on. But then again, maybe the distraction is an added challenge. Can't wait to see the finished product!
I like the idea behind this, it is certainly unique! I know most people would not think of combining music and a game like pinball. However, how much more control over the music could the format of the game allow? Perhaps the players could also have some sort of control over the bumpers in the middle of the stage and have those affect particular instruments in the song as well? Having the surfaces only affect the volume of the song makes the project seem like more of a fancy audio player rather than a collaborative game.
Your prototype looked really cool and I thought the idea f having the balls fall into the game from above if they left the pentagon was a very clever and beautiful idea. I was slightly confused during the demonstration as to whether the balls had sounds attached to them or whether the pegs they hit had sounds attached to them. Also I think Daragh made a good point in that maybe it would be nice to see the whole arena projected or spectators to just view since it is really aesthetically beautiful. Besides those two things the game looks awesome and I can't wait to see it!
Great prototype, it's clear you guys already have a set defined idea which you can build on. The five-playered pinball using a pentagon is really elegantly made and definitely very appealing. I'm curious to see how you will have the people interact together to create beautiful music since the objective of the game is to keep the balls inside? Perhaps the more balls they are able to keep within the pentagon, the better the music sounds.
I'm curious whether your main focus is the pinball game or is the objective to collaborate and make music?
I really like the collaborative effort incorporated into your game, and definitely try to project it onto a surface so that its more immersive rather than just on a tablet--maybe either project it onto a wall or use a TV. I personally think the balls falling down onto the screen is kind of distracting...I would recommend maybe having like a "hole" or a base in the center of the pentagon where the ball just rolls out. Also rather than just pegs in the middle, maybe have more of a surface like with walls such that it bounces off or gets stuck within a wall. I'm not really sure how the physics would work in that case since it's not like using the force of gravity like in the original pinball game...but these are just suggestions! Ultimately it's your decision--I look forward to seeing the final result!
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