That idea sounds really interesting! Distance/position data of the LeapMotion controller combined with pitch and volume modification could allow for some really interesting and low-bar-of-entry musical composition! I'd love to be able to create music with others with a very minimal learning curve on such a setup as this.
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Aliya Blackwood
Posted on 2015-12-08 09:41:43 -0500.
The idea sounds like a lot of fun. The use of Leap motion rather than a mouse or touch screen is very interesting, although I think that when this project is presented, you may want to make stations so that you can have multiple people interact with the environment. I look forward to seeing how this project progresss
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ashleyle
Posted on 2015-12-08 19:34:55 -0500.
Hello!
i see that we're both inspired at least partially by the "Click Some Squares" program, but it's interesting the approach you took to replicate it with your own twists. I think it's really important that the installation has no real objective other than to create an individual (or collaborative) experience, which from your demonstration, you've already achieved the former. Like the others said before, if you could find a way for multiple people to interact with the same environment through different media, that would boost the collaborative factor. Other than that, the work that you've done so far is already pretty amazing. Definitely having a bigger room/more throwing space would make the installation more replayable.
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Everi
Posted on 2015-12-08 20:00:07 -0500.
I thought your prototype was really cool! I like how the user can control the virtual objects with their hands by using the Leap Motion. I also really like the animal theme you had in your prototype. I know you plan on changing the cow sounds to something more musical, but I agree with what was said in class- there's something very amusing to having those weird cow sounds make a tune. Plus the consistent animal/farm theme you had with the cow sounds, the cow background, and the pig blocks made for a really unified, memorable project. Even if you do decide to put in other sounds, make sure you keep a consistent theme across the sounds and the visual components.
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Roger Liu
Posted on 2015-12-08 20:27:30 -0500.
The use of the leap motion works really well with the project, and gives an awesome digital representation of your hand that really adds to the playfulness of the project. The use of animal sounds was also pretty funny, though it did get kind of grating after a while. You should definitely look into creating a large projection for your final installation! There could be more visual flourish, but the stuff you have right now definitely serves the projects purpose.
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Yijing Chen
Posted on 2015-12-08 21:58:05 -0500.
The prototype you presented in class was very entertaining! You're well on your way toward a final product. Some people thought the animal noises gave the project its own charm, and, you know, it might be an interesting diversion. Several other final projects in this course are working with a musical audio comonent, so making a mainly audio project that's not a bona fide music project would be different. Of course, that idea's up to the people in your group.
I'm curious about how flexible the project will turn out to be. How many different sounds are there? What's the range of pitches they can take on? I'm interested to see how your project developed in your documentation and where it will go from here.
That idea sounds really interesting! Distance/position data of the LeapMotion controller combined with pitch and volume modification could allow for some really interesting and low-bar-of-entry musical composition! I'd love to be able to create music with others with a very minimal learning curve on such a setup as this.
The idea sounds like a lot of fun. The use of Leap motion rather than a mouse or touch screen is very interesting, although I think that when this project is presented, you may want to make stations so that you can have multiple people interact with the environment. I look forward to seeing how this project progresss
Hello!
i see that we're both inspired at least partially by the "Click Some Squares" program, but it's interesting the approach you took to replicate it with your own twists. I think it's really important that the installation has no real objective other than to create an individual (or collaborative) experience, which from your demonstration, you've already achieved the former. Like the others said before, if you could find a way for multiple people to interact with the same environment through different media, that would boost the collaborative factor. Other than that, the work that you've done so far is already pretty amazing. Definitely having a bigger room/more throwing space would make the installation more replayable.
I thought your prototype was really cool! I like how the user can control the virtual objects with their hands by using the Leap Motion. I also really like the animal theme you had in your prototype. I know you plan on changing the cow sounds to something more musical, but I agree with what was said in class- there's something very amusing to having those weird cow sounds make a tune. Plus the consistent animal/farm theme you had with the cow sounds, the cow background, and the pig blocks made for a really unified, memorable project. Even if you do decide to put in other sounds, make sure you keep a consistent theme across the sounds and the visual components.
The use of the leap motion works really well with the project, and gives an awesome digital representation of your hand that really adds to the playfulness of the project. The use of animal sounds was also pretty funny, though it did get kind of grating after a while. You should definitely look into creating a large projection for your final installation! There could be more visual flourish, but the stuff you have right now definitely serves the projects purpose.
The prototype you presented in class was very entertaining! You're well on your way toward a final product. Some people thought the animal noises gave the project its own charm, and, you know, it might be an interesting diversion. Several other final projects in this course are working with a musical audio comonent, so making a mainly audio project that's not a bona fide music project would be different. Of course, that idea's up to the people in your group.
I'm curious about how flexible the project will turn out to be. How many different sounds are there? What's the range of pitches they can take on? I'm interested to see how your project developed in your documentation and where it will go from here.
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