December 6th, 2014
I like the choice of material, and from what I've heard, GoT does have many memorable characters, but I am slightly concerned about the idea of using the leitmotif as the main part of your theme. If there was a particular leitmotif for a character in the show that you should use, I would say it would probably be the guys in the end and have it fade out to end the video. The idea of synchronizing the percussion hits is good, but maybe you could use different instruments to portray different sorts of action? Or you could just have it be one grand, epic, theme, your choice.
Be careful with your use of leitmotif - that is usually associated with a specific person or object rather than an intense scene. On the other hand, having a main theme used that is introduced earlier makes sense given the structure of the trailer. I like the idea of using hits as the words appear (though I think you mistimed the first one?), and that should definitely stay. I could see the use of a minor key, and I like your justification for it. I like the idea of increasing the intensity to :35, but make sure that it avoids jumps!
I look forward to the development of this project!
I like the idea of composing the piece in a minor key, and it will definitely speak to the unrest that exists throughout the Game of Thrones series. Your placement of a change in tempo also seems very reasonable.
Unfortunately I am unfamiliar with the concept of leitmotif and how it applies to sound compositions, but I feel that your peers can give feedback on that.
Overall, I think this is definitely a good start, and I can't wait to hear the actual composition!
Nice ideas! The use of crescendo and building up to the scenes from :35 will probably work out well. I also like having percussion hits when the words flash (just watching them silently, I can almost hear the effects). I agree with Amal about the choice of leitmotif, however. Do you mean an existing leitmotif from the show, or a new theme for this trailer? There are a lot of characters but one for Varys may work, since the narration is in his voice. The latter will probably work better, though, especially since the later action scenes aren't super correlated to the beginning.
I think the idea of having a slow build up crescendo as the focus of your piece is brilliant. It suits the nature of the trailer very well. That said, I have two concerns/questions with what you plan to do:
1) The trailer is pretty dialogue heavy. If you plain to retain the dialogues, how do you plan to get clean audio of said dialogues to put with your own music? I think losing the dialogues might not work too well, since then a lot of the characters with moving lips but no sound in the video would seem rather jarring.
2) Your plans with a leitmotif. GOT has some pretty established leitmotifs through the show. Do you plan to reproduce those using MIDI/something else in Logic? Making your own leitmotif could be risky, simply because of the associations that Got inspires in all of us. Also, coming up with a compelling original leitmotif will be hard!
I like the way this trailer developed. The dialogue here is crucial, and while you are right that it can sound kind of strange as they come from different sources, I do appreciate finding versions of each that are relatively clear. I also like the way the music has a very background-y feel, letting the visuals and dialogue do a lot of the work. The linking of percussive sounds with the words are good as well. The fire sounds at the end are a little out of place, I think, but that might just be an issue of taste. Another thing (which I know would be almost impossible to integrate in this short a timeframe) would be to consider making the music a touch more "epic" during some of the later scenes, when the dialogue isn't as instrumental - though you did mention the difficulty in the writeup, so I think you realize that too.
Overall though, I like the way this feels! It's definitely all things I could imagine in an actual trailer, and I would just look to add some extra stuff on the top with extra time, if possible!
I really like the way that you composed this clip and how the music flows. The deep, slow notes definitely give it a more somber and medieval feel. I also really love how you allow the music to pick up for a bit, around 0:41, but then slow it back down and make it more somber. I think that choice is really reflective of what Game of Thrones is like in reality and it definitely creates a more dramatic mood.
One thing that I would like to comment is that at the beginning, when Stannis, Melisandre, and Tywin are introduced and you have those long, drawn-out percussion notes, it seems as though you switch from one note to the other too fast. There's not enough time for one to fade out before it switches, and so it leaves an incomplete feeling. I think that if you picked more staccato notes, the overall effect might feel more smooth.
I think you did a really great job on this and I think it reflects the subject matter of the video really well!
I think that the opening is incredibly well done! The soft minor key definitely helps build up a sense of darkness and impending misfortune. I was just wondering, did you do anything to change the way the dialogue sounded on purpose? At least to me, it sounds like in your piece Varys sounds like he is much closer to the mic, creating a sense that he was almost whispering into my ear, and I really enjoyed that part even if it wasn't intentional. I like how you synced up the bass beats to the events, like the ripping of Sansa's dress.
It was a good choice to slow things back down again near the end as more and more people were being killed - it reflected not so much the rage and energy of battle and conflict but rather the sadness and suffering that it brings to the people in the series.
I feel that you could have done slightly more during the section when the words appeared - although it is already quite strong, it sounds a bit empty with just the string instruments and the bass.
Overall, great work! You incorporated the dialogue wonderfully.
You must login before you can post a comment.