Almeda Beynon
Posted on 2014-12-04 09:55:47 -0500.
This is a great video! You should watch the trailer without sound from now on, and follow what you hear in your own mind. Try not to follow the developers score so closely, and you will end up with something much more interesting and begin to develop your own style. You can also record his "catchphrases" with your (or a friend's) voice, and try to add similar effects to create something that will match the style of your new piece.
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Jorge Sastre
Posted on 2014-12-05 23:59:47 -0500.
Now you will have to do the analysis of the video with the exact timings. You should mark all them, the parts, things to synchronize with music (there is a lot going on in the video, you can select just synchronizing few things as you remarked in your explanation), in Logic as it is explained here below.
As a general thought I recommend to compose something simple at the beginning (just the main instrument melody, the leitmotifs, and drums and so on), and then think what you would expect to listen apart from that, as background: a bass line? Some string chords? Other melody (countermelody) to accompany nicely the main one in a different instrument? You decide. If you would like to get ideas listen to music similar to the style you want to use and listen to its instrumentation and rest of characteristics to create your own piece with your own decisions, with your own taste (not a copy!). You might experiment changing the mood of the original video to something different or not, but try not to copy the original music and its structure.
Here some general ideas to help you build the music: Think of the functions of the music for audiovisuals that we studied at class and also the composition concepts. Start with analyzing the video precisely and setting its parts and the mood and characteristics of the music for each part. Plan your instruments. Remember that to make a crescendo you can add instruments apart to make them play louder and vice-versa with decrescendo. Select a good tempo that goes well with the images (beat per minute), though you might change it in some section if you think it is going to fit better. To open the video in Logic: File-Movie-Open Movie. Then mark the sections of it in the next way: Logic Pro-Preferences-Advanced Tools and activate all except for Control Surfaces and Surround (and score if you are not going to use it). Then Track-Show Global Tracks and in the Arrangement Track you can establish the sections, for example:
- Introduction: objectives (mood to set, things to remark with music...), Function/s of the music in this section (set the mood, present the main character (you can create a leitmotif for it), place the viewer in the physical place where the action is (country, region, etc.), underline the time the action takes place...), Composition concepts to get the objectives and music functions: crescendo to begin, tempo that fits, kind of music to set the mood, instrumentation that fits with the place and time,...
- And something similar to the other sections: note that the mood might be the same for all the video or that some functions can be in several or all the sections
Also in the markers track you can put markers to synchronize important moments in the scene to synchronize with the music, example: evil monster appears suddenly (remark with its leitmotif or with some low tones, or drums, etc)
The process should be that: set the objectives, set the music function/s, set the composition concepts to get them, compose the music starting from something simple, just the melodies, leitmotifs, etc. and then "decorate" it with the rest of elements and instrumentation you think that fits (it might be string/brass chords, bass line, drums, other melodies with other instruments...)
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Amber Jones
Posted on 2014-12-06 17:23:42 -0500.
Your descriptions of how you're going to format the music are very good, I can get a sense of how the music's progression will feel. However, what will the instruments be like? Are you going to incorporate any theme music from the original game? Will you try to mimmic the instruments that you'd hear in Xenoblade or SSB? Or create ones entirely unique to what you'd hear in game?
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Jacob Weiss
Posted on 2014-12-06 17:24:04 -0500.
I can't wait to see the final product! I hope you find audio clips for the lines - I think that will really make it feel like your original song was meant for the trailer. If you need any help finding sound effects let me know! I have a ton. Also, stop thinking about your music in terms of the music that's already in the trailer!! It'll hinder your own creativity!
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Eric Wang
Posted on 2014-12-06 18:20:53 -0500.
I can imagine in my head how this clip will sound like based on your analysis, though a lot of the tunes might be somewhat hard to make. I also suggest maybe you keep in some of the sound effects like (backSLASH) and just credit them if you don't really want to record it yourself.
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Abhishek Tayal
Posted on 2014-12-06 19:59:39 -0500.
I think that if you can make this work, it will be very impressive. But like everyone else has remarked, I believe one of the main hurdles you fill face stems from how would find the sound clips, whether the dialogues that you are looking for, or more general sounds for the video since what you are describing does seem rather specific. My only real criticism at this point would be this - it seems like you're restricting yourself by sticking so closely to the existing soundtrack on the trailer. Try maybe moving away from that a little? It would be incredibly cool if you could come up with something completely different from what is currently there, but that still works.
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Mauricio Cano
Posted on 2014-12-08 00:22:30 -0500.
Wow! Adding the voice really enhanced the quality of the trailer--for a second I thought that was actually from the original video and you had chosen to keep it in the final product! I like that it adds a kind of comical aspect to the trailer-- "A VISION!" was my favorite.
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Brian Li
Posted on 2014-12-08 17:06:26 -0500.
I think that the piece is well composed, but some of the sound levels might be a bit unbalanced. I wish the background music could've been a bit louder, because as of now, the dialogue kind of outshines the rest of the audio. I think this is especially apparent in the vision scene and resulting fight. The rest of the music is muted, so I feel like the voices should be muted too, or at least distorted in some way. I thought the buildup at the end was a nice touch and was very fitting.
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Dan Cheng
Posted on 2014-12-09 15:16:35 -0500.
This is really good, I like how you add the human voice into the video to make the listener feel more engaging. The movment sound of the dinosaur at the beginning is also very dynamic. One suggestion I have is that maybe you can use more intense music for the fighting scene.
This is a great video! You should watch the trailer without sound from now on, and follow what you hear in your own mind. Try not to follow the developers score so closely, and you will end up with something much more interesting and begin to develop your own style. You can also record his "catchphrases" with your (or a friend's) voice, and try to add similar effects to create something that will match the style of your new piece.
Now you will have to do the analysis of the video with the exact timings. You should mark all them, the parts, things to synchronize with music (there is a lot going on in the video, you can select just synchronizing few things as you remarked in your explanation), in Logic as it is explained here below.
As a general thought I recommend to compose something simple at the beginning (just the main instrument melody, the leitmotifs, and drums and so on), and then think what you would expect to listen apart from that, as background: a bass line? Some string chords? Other melody (countermelody) to accompany nicely the main one in a different instrument? You decide. If you would like to get ideas listen to music similar to the style you want to use and listen to its instrumentation and rest of characteristics to create your own piece with your own decisions, with your own taste (not a copy!). You might experiment changing the mood of the original video to something different or not, but try not to copy the original music and its structure.
Here some general ideas to help you build the music: Think of the functions of the music for audiovisuals that we studied at class and also the composition concepts. Start with analyzing the video precisely and setting its parts and the mood and characteristics of the music for each part. Plan your instruments. Remember that to make a crescendo you can add instruments apart to make them play louder and vice-versa with decrescendo. Select a good tempo that goes well with the images (beat per minute), though you might change it in some section if you think it is going to fit better. To open the video in Logic: File-Movie-Open Movie. Then mark the sections of it in the next way: Logic Pro-Preferences-Advanced Tools and activate all except for Control Surfaces and Surround (and score if you are not going to use it). Then Track-Show Global Tracks and in the Arrangement Track you can establish the sections, for example:
- Introduction: objectives (mood to set, things to remark with music...), Function/s of the music in this section (set the mood, present the main character (you can create a leitmotif for it), place the viewer in the physical place where the action is (country, region, etc.), underline the time the action takes place...), Composition concepts to get the objectives and music functions: crescendo to begin, tempo that fits, kind of music to set the mood, instrumentation that fits with the place and time,...
- And something similar to the other sections: note that the mood might be the same for all the video or that some functions can be in several or all the sections
Also in the markers track you can put markers to synchronize important moments in the scene to synchronize with the music, example: evil monster appears suddenly (remark with its leitmotif or with some low tones, or drums, etc)
The process should be that: set the objectives, set the music function/s, set the composition concepts to get them, compose the music starting from something simple, just the melodies, leitmotifs, etc. and then "decorate" it with the rest of elements and instrumentation you think that fits (it might be string/brass chords, bass line, drums, other melodies with other instruments...)
Your descriptions of how you're going to format the music are very good, I can get a sense of how the music's progression will feel. However, what will the instruments be like? Are you going to incorporate any theme music from the original game? Will you try to mimmic the instruments that you'd hear in Xenoblade or SSB? Or create ones entirely unique to what you'd hear in game?
I can't wait to see the final product! I hope you find audio clips for the lines - I think that will really make it feel like your original song was meant for the trailer. If you need any help finding sound effects let me know! I have a ton. Also, stop thinking about your music in terms of the music that's already in the trailer!! It'll hinder your own creativity!
I can imagine in my head how this clip will sound like based on your analysis, though a lot of the tunes might be somewhat hard to make. I also suggest maybe you keep in some of the sound effects like (backSLASH) and just credit them if you don't really want to record it yourself.
I think that if you can make this work, it will be very impressive. But like everyone else has remarked, I believe one of the main hurdles you fill face stems from how would find the sound clips, whether the dialogues that you are looking for, or more general sounds for the video since what you are describing does seem rather specific. My only real criticism at this point would be this - it seems like you're restricting yourself by sticking so closely to the existing soundtrack on the trailer. Try maybe moving away from that a little? It would be incredibly cool if you could come up with something completely different from what is currently there, but that still works.
Wow! Adding the voice really enhanced the quality of the trailer--for a second I thought that was actually from the original video and you had chosen to keep it in the final product! I like that it adds a kind of comical aspect to the trailer-- "A VISION!" was my favorite.
I think that the piece is well composed, but some of the sound levels might be a bit unbalanced. I wish the background music could've been a bit louder, because as of now, the dialogue kind of outshines the rest of the audio. I think this is especially apparent in the vision scene and resulting fight. The rest of the music is muted, so I feel like the voices should be muted too, or at least distorted in some way. I thought the buildup at the end was a nice touch and was very fitting.
This is really good, I like how you add the human voice into the video to make the listener feel more engaging. The movment sound of the dinosaur at the beginning is also very dynamic. One suggestion I have is that maybe you can use more intense music for the fighting scene.
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