Kinect Design System

Made by Luke Hottinger and hhou

In this phase of the project, we aimed at creating a design system that allows you to shape a mesh through whole body interactions. By taking skeleton data from an Xbox Kinect, we were able transform body movements into mesh shaping movements in Rhino through Grasshopper. We focused on improving the user interaction with the system over our previous iteration by incorporating various suggestions we received from users

Created: May 11th, 2015

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16-455 Human-Machine Virtuosity

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Human dexterous skill embodies a wealth of physical understanding which complements computer-based design and machine fabrication. This project-oriented course explores the duality between hand and...more


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In this phase of the project, we aimed at creating a design system that allows you to shape a mesh through whole body interactions. By taking skeleton data from an Xbox Kinect, we were able transform body movements into mesh shaping movements in Rhino through Grasshopper.

We focused on improving the user interaction with the system over our previous iteration by incorporating various suggestions we received from users