It sounds very mysterious. I really like how you put contrasts in this piece, this first part is longer and the second part shorter. If it is a background music for a game, the player can definitely feel a progression in the plot that is indicated by this music. Also, the transition part is also nicely done. Although there are two contrasting parts in the piece, it still flows really well.
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Amber Jones
Posted on 2014-11-19 20:41:34 -0500.
I commented on "Twinkle Twinkle Little Star", "ochestral mix" , and "Random Noises"
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Mauricio Cano
Posted on 2014-11-19 20:46:56 -0500.
This is awesome. I agree with Dan, the structure of the tune helps create a sense of progression (which is appropriate given that progression and improvement is the goal of RPGs)
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Eric Terui
Posted on 2014-11-19 21:03:06 -0500.
First off, I want to say that I've always loved this tune! I liked the way you played with note length to add contrast.
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Brian Walsh
Posted on 2014-11-19 21:57:39 -0500.
I really agree with the two distinct note playing feels. The longer notes add a sort of echo effect that is quite nice. Well done!
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Amanda Marano
Posted on 2014-11-19 22:45:39 -0500.
I think its interesting that you used the echo effects on this tune that usually doesn't have it. It creates a softer tone for this melody which is associated with a more action-oriented game. It definitely brings more attention to the contrast between the two halves of the piece.
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Jorge Sastre
Posted on 2014-11-20 00:40:56 -0500.
Very nice melody. Be careful to export only from the real beginning of the piece (there are some seconds of silence at the beginning). The ending is opened, since it finishes in the fifth grade of the key (what is called half cadence) and this sligthly sad mood comes from that you are using a minor key (we can talk about that at class if you ar interested).
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Eunice Oh
Posted on 2014-11-20 03:43:53 -0500.
You captured the mood very well with the effects that you used for this song. I definitely agree with Amanda with the softer tone and the contrast to what kind of game it is really for. Great job!
It sounds very mysterious. I really like how you put contrasts in this piece, this first part is longer and the second part shorter. If it is a background music for a game, the player can definitely feel a progression in the plot that is indicated by this music. Also, the transition part is also nicely done. Although there are two contrasting parts in the piece, it still flows really well.
I commented on "Twinkle Twinkle Little Star", "ochestral mix" , and "Random Noises"
This is awesome. I agree with Dan, the structure of the tune helps create a sense of progression (which is appropriate given that progression and improvement is the goal of RPGs)
First off, I want to say that I've always loved this tune! I liked the way you played with note length to add contrast.
I really agree with the two distinct note playing feels. The longer notes add a sort of echo effect that is quite nice. Well done!
I think its interesting that you used the echo effects on this tune that usually doesn't have it. It creates a softer tone for this melody which is associated with a more action-oriented game. It definitely brings more attention to the contrast between the two halves of the piece.
Very nice melody. Be careful to export only from the real beginning of the piece (there are some seconds of silence at the beginning). The ending is opened, since it finishes in the fifth grade of the key (what is called half cadence) and this sligthly sad mood comes from that you are using a minor key (we can talk about that at class if you ar interested).
You captured the mood very well with the effects that you used for this song. I definitely agree with Amanda with the softer tone and the contrast to what kind of game it is really for. Great job!
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