Mislead to Discredit Game Design
Made by sxv
Made by sxv
To pick and choose certain negative aspects about a game's design and balance to criticize its value.
Created: November 2nd, 2015
To pick and choose certain negative aspects about a game's design and balance to criticize its value.
I think that your project did a good job at illustrating how intentionally mis-representing data can lead to misleading conclusions. The Super Smash Bros melee community did a similar thing when looking at the results for the EVO fighting game tournament https://www.reddit.com/r/SSBM/comments/3dr5vb/character_distribution_in_top_32_of_evo_2015/.
If I were to make a revision to the work, I'd introduce more graphical elements, as it both would heighten the point I was trying to make while obscuring more data. That said, I really like the format of this study, where you "make" a convincing argument in the post.
I agree, that this is a unique format, and that it's a very convincing argument. I liked the graph in the reflection, it was definitely the quickest to digest. More graphs like that would definitely add to the immediate visualization of the data. A good next step would be if you added a fake "trend" in the data as shown on a graph.
Very thorough analysis, well done.
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