coFarm
Made by Judy Mai, Nathan and Aliya Blackwood
Made by Judy Mai, Nathan and Aliya Blackwood
A collaborative farming game that brings out the best and worst of its players.
Created: December 1st, 2015
A collaborative farming game that brings out the best and worst of its players.
A really interesting and lofty goal but if well-executed will be something really amazing. It seems like theres some details left to be figured out about how users can collaborate in addition to how you will physically build the code around it. Also something to consider might be the extent of the user interaction (i.e. are they remotely building something together, or are they in the same space using the same materials to cultivate their plants?) Anyway, seems like a cool idea, I look forward to seeing how it works!
The idea sounds slightly ambitious but pretty amazing. I'm a little confused as to how the installation is going to be set up -- will people be able to manipulate the physical space and see the screen at the same time, are the screens going to be fixed in place, and is the installation going to be fairly big or relatively small? -- and the role of the makey-makey -- what is the game play/progression aspect, or is that just another idea that isn't actually related? --, but that will probably make more sense once I see the final product. Overall, the idea is very interesting, and I look forward to have the chance to interact with it during the showcase.
This sounds really, really, really intense. It seems more feasible because there are already built frameworks for augmented reality and Makey Makey will make the user input easier to obtain. (still super intense though) I also really like the idea of being able to burn each other's plots, even at the risk of burning your own/harming the entire ecosystem. My question is - what is there to stop someone from being like "haha, I'm going to burn Player 2's plot." Would Player 2 see you burning their land (since everyone is around one installation, and everything is projected onto a larger screen)? Then it'd just devolve into madness as everyone starts burning everything. How are you going to balance that - especially since there are shared resources. Just my thoughts since I'm not sure if there are both shared resources and personal resources. I'm really excited for you guys to finish this project though. It sounds like a lot of broken friendships waiting to happen. :)
This sounds super cool! I was just wondering what specific aspect of play you guys would be exploring. Its one thing to make a game and its cool that its collaborative but I am just wondering what the underlying idea of play is? Is it the collaboration of people or is it the opposition of people and if so what is so playful about it? Games are at their heart playful but its not just about being playful its about exploring an idea of play or maybe using play to express a different idea. Just something to think about. It sounds like its going to be super cool and a really fun idea but maybe just add some bits about the idea you are exploring.
This looks really beautiful and cool! I know you guys are planning to use the MakeyMakey controller, but have you thought about how exactly you are going to map the controls to what the players can do? Also, is there a platform per individual or is the whole community using a single platform? Also, how can the players explore in this game? Is it just the idea of being able to not only compete against the other players but also cooperate for points? I think your ideas are beautiful, but how are you going to explain the rules? Will they be posted in the curatorial statement or will there be a tutorial?
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