Essentially, you guys are aiming to create a game compatible for the Wii/Kinect using a shadow silhouette as the medium through which you interact with the game. While this seems pretty cool, it's also very ambitious. and I'm not sure how you would adjust the Wii/Kinect sensors to detect shadow as opposed to plain motion. As for your alternative, what do you mean by making a video of each level and having people manually control it?
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Nazli
Posted on 2015-12-08 19:22:17 -0500.
Hi!
I think this game is really interesting. I've heard something like the prisoner's dilemma before, and it seemed very interesting. Your idea to combine that with a game, especially a technological one is very exciting. I would definitely play it! Usually when people play multiplayer games, they are against each other. Although there are some cases where they play on the same side, their actions don't directly affect the other person's playing. Somehow your game reminds me of 3 legged race; both players want to finish the race as fast as possible, but they have to act together or they will get in each others way. Good luck with the project!
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Lucy Tan
Posted on 2015-12-08 20:09:24 -0500.
I'm looking forward to how this game pans out. So far, the one instance I've seen of the Prisoner's Dilemma in a game was in Virtue's Last Reward, and it was more of a branching point for the plot rather than an actual game mechanic, so this is a pretty unique take on the Dilemma. I think one problem with your idea as it stands now is that the players don't benefit for cooperating (with the way your proposal is currently phrased, it seems as though there is only one winner) and also that it's possible to tell when you've been sabotaged. Since player A would likely lose to player B if player B gives A a setback, it would be more advantageous for player A to also sabotage as well, since the worst case scenario is that A loses anyway. I'm interested in how you will balance this.
Hello!
Essentially, you guys are aiming to create a game compatible for the Wii/Kinect using a shadow silhouette as the medium through which you interact with the game. While this seems pretty cool, it's also very ambitious. and I'm not sure how you would adjust the Wii/Kinect sensors to detect shadow as opposed to plain motion. As for your alternative, what do you mean by making a video of each level and having people manually control it?
Hi!
I think this game is really interesting. I've heard something like the prisoner's dilemma before, and it seemed very interesting. Your idea to combine that with a game, especially a technological one is very exciting. I would definitely play it! Usually when people play multiplayer games, they are against each other. Although there are some cases where they play on the same side, their actions don't directly affect the other person's playing. Somehow your game reminds me of 3 legged race; both players want to finish the race as fast as possible, but they have to act together or they will get in each others way. Good luck with the project!
I'm looking forward to how this game pans out. So far, the one instance I've seen of the Prisoner's Dilemma in a game was in Virtue's Last Reward, and it was more of a branching point for the plot rather than an actual game mechanic, so this is a pretty unique take on the Dilemma. I think one problem with your idea as it stands now is that the players don't benefit for cooperating (with the way your proposal is currently phrased, it seems as though there is only one winner) and also that it's possible to tell when you've been sabotaged. Since player A would likely lose to player B if player B gives A a setback, it would be more advantageous for player A to also sabotage as well, since the worst case scenario is that A loses anyway. I'm interested in how you will balance this.
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