I thought your project was really different because you used the medium of a game as opposed to a drawing, photo, or video. Further more, I'm sort of glad that the dialogue idea didn't really work out (at least for this specific project) because the perspective idea was really interesting. At first, I was a bit confused by what you meant, but as I played the game (I didn't look at the meanings of the perspectives beforehand...I swear), it was incredibly clear.
I think you accurately captured what you wanted to capture using the camera 'shifts' (ha ha, cus like you press shift to change the camera view....) so overall it was a great project.
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Christine Lee
Posted on 2015-10-11 15:06:05 -0400.
ROGER YOU'RE SO COOL. I like how you sent the game to me with 0 context, so I opened the .exe and sat there firing bullets like an idiot thinking, "Roger why you give me broken game." I guess at that point I then decided to check out the other controls of the game (i.e. pressing "shift to understand"). Very trippy, I love how you used the different perspectives to achieve your goal. I almost "missed the point," but thankfully I got to experience all the layers. ;) Also the circuit board view. I think you put just enough information about the controls (vague but concise enough to get the point across) so that anyone playing the game would know that they should try messing around with the control. (y) Awesome job.
+0
Mingquan Chen
Posted on 2015-10-12 14:47:33 -0400.
Roger this project is sooo awesome! I didn't know what you mean at the beginning, so I played the game. I found I cannot be attacked (woo-hoo!), as well as cannot attack others. I went through every layer (it really took me some time to understand the space structure and your meaning), and then I was totally amazed by the project and the idea. I don't think this is actually a game. (if so, how can I win the game :( )But it is more an artwork. You use a different way to show the space as a whole and it is really attractive! I love it so much! (and I like the "peace" pose lol) Amazing project.
I thought your project was really different because you used the medium of a game as opposed to a drawing, photo, or video. Further more, I'm sort of glad that the dialogue idea didn't really work out (at least for this specific project) because the perspective idea was really interesting. At first, I was a bit confused by what you meant, but as I played the game (I didn't look at the meanings of the perspectives beforehand...I swear), it was incredibly clear.
I think you accurately captured what you wanted to capture using the camera 'shifts' (ha ha, cus like you press shift to change the camera view....) so overall it was a great project.
ROGER YOU'RE SO COOL. I like how you sent the game to me with 0 context, so I opened the .exe and sat there firing bullets like an idiot thinking, "Roger why you give me broken game." I guess at that point I then decided to check out the other controls of the game (i.e. pressing "shift to understand"). Very trippy, I love how you used the different perspectives to achieve your goal. I almost "missed the point," but thankfully I got to experience all the layers. ;) Also the circuit board view. I think you put just enough information about the controls (vague but concise enough to get the point across) so that anyone playing the game would know that they should try messing around with the control. (y) Awesome job.
Roger this project is sooo awesome! I didn't know what you mean at the beginning, so I played the game. I found I cannot be attacked (woo-hoo!), as well as cannot attack others. I went through every layer (it really took me some time to understand the space structure and your meaning), and then I was totally amazed by the project and the idea. I don't think this is actually a game. (if so, how can I win the game :( )But it is more an artwork. You use a different way to show the space as a whole and it is really attractive! I love it so much! (and I like the "peace" pose lol) Amazing project.
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