The quantization definitely makes a noticeable effect. It almost makes it sounds robotic, or video-game like. The way the notes are played + the instrument you used almost makes it sound a bit like Animal Crossing to me.
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Mauricio Cano
Posted on 2014-11-19 20:51:24 -0500.
This is an example of how quantization can make a track sound more robotic. I think this would be good for a title sequence in Yoshi's Island--for some reason all of the tunes in the game sound similar to this.
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Amal Sahay
Posted on 2014-11-20 00:24:29 -0500.
I commented on the MIDI marimba, Random Noises, and the Walking Bass Line.
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Jorge Sastre
Posted on 2014-11-20 00:52:27 -0500.
It is true that in this case the quantization applied has been a bit too hard, make it sounding too squared. On the other hand, be careful that the crescendo and decrescendo cannot be felt. You can do it changing the velocities of the notes to make them really with a higher stregth and then lower. We will address that tomorrow at class.
The quantization definitely makes a noticeable effect. It almost makes it sounds robotic, or video-game like. The way the notes are played + the instrument you used almost makes it sound a bit like Animal Crossing to me.
This is an example of how quantization can make a track sound more robotic. I think this would be good for a title sequence in Yoshi's Island--for some reason all of the tunes in the game sound similar to this.
I commented on the MIDI marimba, Random Noises, and the Walking Bass Line.
It is true that in this case the quantization applied has been a bit too hard, make it sounding too squared. On the other hand, be careful that the crescendo and decrescendo cannot be felt. You can do it changing the velocities of the notes to make them really with a higher stregth and then lower. We will address that tomorrow at class.
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