yijingc--Assignment 7
Made by Yijing Chen ·
Made by Yijing Chen ·
Optical illusions! :D I'll be discussing the art of isometric and other parallel perspectives and the apparent depth paradoxes they can generate.
Created: October 15th, 2015
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Optical illusions! :D
I'll be discussing the art of isometric and other parallel perspectives and the apparent depth paradoxes they can generate.
I think that your explanations were very clear and that your project gave a lot of information in terms of parallel projection. I really like how all of the examples you incorporated were very different from each other because it showcased how through times, we as humans have used this in art and design from buildings to drawings to video games.
While this doesn't seem to be exactly what your project was discussing, I think relatable optical illusions are "Impossible Objects", as found here: http://brainden.com/impossible-objects.htm
These are most similar to the penrose stairs I believe.
You might also look at Monument valley a recent (and beautiful iOS game) which includes a lot of these features - what they call "sacred geometry"! - see: http://www.monumentvalleygame.com
Cool! I especially liked how you brought up the use of isometric view in video games, as a way to get past having to do actual 3D rendering - it really shows an applicable side to illusions beyond the typical one-off novelty trick. There're some cool games that let you interact and play around with perspective in games, like http://www.pillowcastlegames.com/ which was exhibited at the Building Virtual Worlds exhibition last year, and was a blast to play. I'd recommend checking it out!
Oh, yeah, I've seen those games. :D They're great examples of using optical illusions as game mechanics.
I wouldn't say that projections are illusions in of themselves. They have faults, and people use these faults the same way a magician does to deceive and impress the viewer.
Dang. The entire analysis coupled with the awesome examples really made for an amazing project. This was pretty incredible. Also, Inception is one of my favorite movies. I know that a lot of video games try to give off the impression of a 3D environment even though they're actually only working with a 2D environment. The examples you picked were very, very fitting! Especially video games, because all that matters is that the user *feels* as though they are in a 3D environment.
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