Our first iteration was made on TouchDesigner, using the particles component and a feedback loop that allows the particles to circulate across various points.
With this, we tested out toggling various parameters by feeding in data from a set of potentiometers. After being satisfied with the changes of motion as incoming information was fed into the turbulence period of the particles, we decided to further iterate on the motion graphics, with the intent of feeding in more streams of data into different particle variables.
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