// Define all possible notes
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define NO_SOUND 0 // make the rests in music
// We will be using D1 to control our LED
int speakerPin = A0;
int buttonPin1 = D0;
int buttonPin2 = D1;
// Array of notes for Super Mario theme
int melody[] = {
NOTE_E7,NOTE_E7,NO_SOUND,NOTE_E7,
NO_SOUND,NOTE_C7,NOTE_E7,NO_SOUND,
NOTE_G7,NO_SOUND,NO_SOUND,NO_SOUND,
NOTE_G6,NO_SOUND,NO_SOUND,NO_SOUND,
NOTE_C7,NO_SOUND,NO_SOUND,NOTE_G6,
NO_SOUND,NO_SOUND,NOTE_E6,NO_SOUND,
NO_SOUND,NOTE_A6,NO_SOUND,NOTE_B6,
NO_SOUND,NOTE_AS6,NOTE_A6,NO_SOUND,
NOTE_G6,NOTE_E7,NOTE_G7,
NOTE_A7,NO_SOUND,NOTE_F7,NOTE_G7,
NO_SOUND,NOTE_E7,NO_SOUND,NOTE_C7,
NOTE_D7,NOTE_B6,NO_SOUND,NO_SOUND,
NOTE_C7,NO_SOUND,NO_SOUND,NOTE_G6,
NO_SOUND,NO_SOUND,NOTE_E6,NO_SOUND,
NO_SOUND,NOTE_A6,NO_SOUND,NOTE_B6,
NO_SOUND,NOTE_AS6,NOTE_A6,NO_SOUND,
NOTE_G6,NOTE_E7,NOTE_G7,
NOTE_A7,NO_SOUND,NOTE_F7,NOTE_G7,
NO_SOUND,NOTE_E7,NO_SOUND,NOTE_C7,
NOTE_D7,NOTE_B6,NO_SOUND,NO_SOUND
};
int melody2[] = { 0,NOTE_E4,NOTE_DS4,NOTE_E4,NOTE_DS4,NOTE_E4,
NOTE_B3,NOTE_D4,NOTE_C4,NOTE_A3,0,NOTE_D3,NOTE_F3,NOTE_A3,NOTE_B3,0,
NOTE_F3,NOTE_AS3,NOTE_B3,NOTE_C4,0,NOTE_E4,NOTE_DS4,NOTE_E4,NOTE_DS4,
NOTE_E4,NOTE_B3,NOTE_D4,NOTE_C4,NOTE_A3,NOTE_D3,NOTE_F3,NOTE_A3,
NOTE_B3,NOTE_F3,NOTE_C4,NOTE_B3,NOTE_A3,NOTE_B3,NOTE_C4,NOTE_D4,
NOTE_E4,NOTE_G3,NOTE_F4,NOTE_E4,NOTE_D4,NOTE_E3,NOTE_E4,NOTE_D4,
NOTE_C4,NOTE_D3,NOTE_D4,NOTE_C4,NOTE_B3,0,NOTE_E4,NOTE_DS4,NOTE_E4,
NOTE_DS4,NOTE_E4,NOTE_B3,NOTE_D4,NOTE_C4,NOTE_A3,NOTE_D3,NOTE_F3,
NOTE_A3,NOTE_B3,NOTE_F3,NOTE_A3,NOTE_B3,NOTE_C4,0,NOTE_E4,NOTE_DS4,
NOTE_E4,NOTE_DS4,NOTE_E4,NOTE_B3,NOTE_D4,NOTE_C4,NOTE_A3,NOTE_D3,
NOTE_F3,NOTE_A3,NOTE_B3,NOTE_F3,NOTE_C4,NOTE_B3,NOTE_A3 };
int noteDurations[] = {12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
int noteDurations2[] = { 6,3.5,3.5,3.5,3.5,3.5,4,4,4,10,4,
4,4,4,10,4,4,4,10,4,3,4,4,4,4,4,4,4,4,10,4,4,4,10,4,4,4,10,
4,4,4,10,4,4,4,10,4,4,4,10,4,4,4,10,4,4,3.5,3.5,3.5,3.5,4,
4,4,10,4,4,4,10,4,4,4,10,3,4,4,4,4,4,4,4,4,10,4,4,4,10,4,
4,4,10};
boolean isPlaying = false;
int buttonState1;
int buttonState2;
void setup()
{
pinMode( buttonPin1 , INPUT_PULLUP);
pinMode( buttonPin2 , INPUT_PULLUP);
Spark.subscribe( "dblm/doorbell-pushed1" , handleDoorbellPush1 );
}
void announceDoorbell1()
{
Spark.publish( "dblm/doorbell-pushed1","LOW" );
}
void announceDoorbell2()
{
Spark.publish( "dblm/doorbell-pushed1", "HIGH");
}
void loop()
{
buttonState1 = digitalRead( buttonPin1 );
buttonState2 = digitalRead( buttonPin2 );
if( buttonState1 == LOW )
{
announceDoorbell1();
delay( 2500);
}
if( buttonState2 == LOW )
{
announceDoorbell2();
delay( 2500 );
}
}
void handleDoorbellPush1(const char *event, const char *data)
{
if( isPlaying == false )
{
// set is playing to true
isPlaying = true;
if(strcmp(data ,"HIGH") == 0)
{
Dodingdong2();
}
if(strcmp(data,"LOW")==0){
Dodingdong1();
}
}
// We're done. Allow another chime to play.
isPlaying = false;
}
void Dodingdong1()
{
for (int thisNote = 0; thisNote < 54; thisNote++)
{
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(speakerPin, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(speakerPin);
}
}
void Dodingdong2()
{
for (int thisNote = 0; thisNote < 89; thisNote++)
{
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations2[thisNote];
tone(speakerPin, melody2[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(speakerPin);
}
}
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