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// Define all possible notes
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define NO_SOUND 0 // make the rests in music

// We will be using D1 to control our LED

int speakerPin = A0;

int buttonPin1 = D0;

int buttonPin2 = D1;

// Array of notes for Super Mario theme
int melody[] = {
  NOTE_E7,NOTE_E7,NO_SOUND,NOTE_E7,
  NO_SOUND,NOTE_C7,NOTE_E7,NO_SOUND,
  NOTE_G7,NO_SOUND,NO_SOUND,NO_SOUND,
  NOTE_G6,NO_SOUND,NO_SOUND,NO_SOUND,

  NOTE_C7,NO_SOUND,NO_SOUND,NOTE_G6,
  NO_SOUND,NO_SOUND,NOTE_E6,NO_SOUND,
  NO_SOUND,NOTE_A6,NO_SOUND,NOTE_B6,
  NO_SOUND,NOTE_AS6,NOTE_A6,NO_SOUND,

  NOTE_G6,NOTE_E7,NOTE_G7,
  NOTE_A7,NO_SOUND,NOTE_F7,NOTE_G7,
  NO_SOUND,NOTE_E7,NO_SOUND,NOTE_C7,
  NOTE_D7,NOTE_B6,NO_SOUND,NO_SOUND,

  NOTE_C7,NO_SOUND,NO_SOUND,NOTE_G6,
  NO_SOUND,NO_SOUND,NOTE_E6,NO_SOUND,
  NO_SOUND,NOTE_A6,NO_SOUND,NOTE_B6,
  NO_SOUND,NOTE_AS6,NOTE_A6,NO_SOUND,

  NOTE_G6,NOTE_E7,NOTE_G7,
  NOTE_A7,NO_SOUND,NOTE_F7,NOTE_G7,
  NO_SOUND,NOTE_E7,NO_SOUND,NOTE_C7,
  NOTE_D7,NOTE_B6,NO_SOUND,NO_SOUND
};




int melody2[] = { 0,NOTE_E4,NOTE_DS4,NOTE_E4,NOTE_DS4,NOTE_E4,
NOTE_B3,NOTE_D4,NOTE_C4,NOTE_A3,0,NOTE_D3,NOTE_F3,NOTE_A3,NOTE_B3,0,
NOTE_F3,NOTE_AS3,NOTE_B3,NOTE_C4,0,NOTE_E4,NOTE_DS4,NOTE_E4,NOTE_DS4,
NOTE_E4,NOTE_B3,NOTE_D4,NOTE_C4,NOTE_A3,NOTE_D3,NOTE_F3,NOTE_A3,
NOTE_B3,NOTE_F3,NOTE_C4,NOTE_B3,NOTE_A3,NOTE_B3,NOTE_C4,NOTE_D4,
NOTE_E4,NOTE_G3,NOTE_F4,NOTE_E4,NOTE_D4,NOTE_E3,NOTE_E4,NOTE_D4,
NOTE_C4,NOTE_D3,NOTE_D4,NOTE_C4,NOTE_B3,0,NOTE_E4,NOTE_DS4,NOTE_E4,
NOTE_DS4,NOTE_E4,NOTE_B3,NOTE_D4,NOTE_C4,NOTE_A3,NOTE_D3,NOTE_F3,
NOTE_A3,NOTE_B3,NOTE_F3,NOTE_A3,NOTE_B3,NOTE_C4,0,NOTE_E4,NOTE_DS4,
NOTE_E4,NOTE_DS4,NOTE_E4,NOTE_B3,NOTE_D4,NOTE_C4,NOTE_A3,NOTE_D3,
NOTE_F3,NOTE_A3,NOTE_B3,NOTE_F3,NOTE_C4,NOTE_B3,NOTE_A3 };


int noteDurations[] = {12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};



int noteDurations2[] = { 6,3.5,3.5,3.5,3.5,3.5,4,4,4,10,4,
4,4,4,10,4,4,4,10,4,3,4,4,4,4,4,4,4,4,10,4,4,4,10,4,4,4,10,
4,4,4,10,4,4,4,10,4,4,4,10,4,4,4,10,4,4,3.5,3.5,3.5,3.5,4,
4,4,10,4,4,4,10,4,4,4,10,3,4,4,4,4,4,4,4,4,10,4,4,4,10,4,
4,4,10};

boolean isPlaying = false;

int buttonState1;

int buttonState2;

void setup()

{

  pinMode( buttonPin1 , INPUT_PULLUP);

  pinMode( buttonPin2 , INPUT_PULLUP);

  Spark.subscribe(  "dblm/doorbell-pushed1" , handleDoorbellPush1 );

}



void announceDoorbell1()

{

  Spark.publish( "dblm/doorbell-pushed1","LOW" );

}



void announceDoorbell2()
{
	Spark.publish( "dblm/doorbell-pushed1", "HIGH");
}


void loop()

{
  buttonState1 = digitalRead( buttonPin1 );

  buttonState2 = digitalRead( buttonPin2 );

  if( buttonState1 == LOW )

   {
     announceDoorbell1();

     delay( 2500);

   }

  if( buttonState2 == LOW )

    {
      announceDoorbell2();

      delay( 2500 );

    }

}


void handleDoorbellPush1(const char *event, const char *data)

{

  if( isPlaying == false )

  {

    // set is playing to true

    isPlaying = true;

    if(strcmp(data ,"HIGH") == 0)
    {
    	 Dodingdong2();
    }
    if(strcmp(data,"LOW")==0){
    	Dodingdong1();
    }



  }

     // We're done. Allow another chime to play.

    isPlaying = false;

}



void Dodingdong1()

{

    for (int thisNote = 0; thisNote < 54; thisNote++)

 {
// to calculate the note duration, take one second

// divided by the note type.

//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.

  int noteDuration = 1000/noteDurations[thisNote];

  tone(speakerPin, melody[thisNote],noteDuration);

// to distinguish the notes, set a minimum time between them.

// the note's duration + 30% seems to work well:

  int pauseBetweenNotes = noteDuration * 1.30;

  delay(pauseBetweenNotes);

// stop the tone playing:

  noTone(speakerPin);

  }

}



void Dodingdong2()

{

  for (int thisNote = 0; thisNote < 89; thisNote++)

 {



// to calculate the note duration, take one second

// divided by the note type.

//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.

  int noteDuration = 1000/noteDurations2[thisNote];

  tone(speakerPin, melody2[thisNote],noteDuration);



// to distinguish the notes, set a minimum time between them.

// the note's duration + 30% seems to work well:

  int pauseBetweenNotes = noteDuration * 1.30;

  delay(pauseBetweenNotes);

// stop the tone playing:

  noTone(speakerPin);

  }

}
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