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Context

This project builds upon the first project, the wind whistler, and incorporates the traditional superstition of Gashin. The movement of wind, essentially the flow of air, prompted me to contemplate the breath. I came to realize that breath is what animates all living beings, and it is an undeniable aspect of one's existence. Despite this, feeling someone's breath is rare as it requires close proximity. However, if one senses someone's breath on their neck, it creates a mysterious feeling of presence, almost like someone is following them.

Initially, I thought of creating a living IoT creature within a household, undetectable to human senses, much like a ghost. It would suddenly reveal itself to people and distinguish itself from machines by its breathing ability. This IoT creature would produce sounds and airflows that could not be hidden since it required breathing. This idea prompted me to explore the concept of tactile feedback and led me to discover "Aireal," a project that uses air puffs as a form of haptic feedback. While the sound was intriguing, it needed to be subtle enough to resemble a breath and was impractical for demonstrations or exhibitions.

A puff of air can also be used to draw attention gently. For instance, mothers often play with their babies by blowing air at each other, creating a back-and-forth response. This type of interaction occurs solely between humans, and I aspire to replicate it in the context of human-machine interaction.


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