I think the biggest thing I learned from this project was the power and influence of context. Even though the outline circles in the illusion are characterized as the background and the solid circles the main subjects, the background has a great influence on the composition. I think I can leverage this lesson when I am constructing user interfaces, perhaps when I am making a game or application. As screens get smaller and more information is needed to be displayed on those screens, relative size and context can play a huge role in how intuitive and natural an interface feels to the user. I myself will admit I have uninstalled applications due simply to their lack of good interface.
Although quite simple, the Delboeuf illusion is an important concept to keep in mind when dealing with almost any kind of visual media.
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