LARP Throwing Dagger Holder

Made by Kthies

My project aides LARPers. It allows them to hold more foam throwing daggers, since having just one limits how many times you can throw them. If you could hold, say, 12, that means you can spend more time having fun throwing these daggers and less time searching for the only one you have.

Created: October 8th, 2018

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I LARP. It means I dress up as someone I'm not, in a place I'm not,  in a time I'm not in, and run around in the woods hitting other people doing the exact same things with a sword made out of some foam and a golf club. And I enjoy it a lot.

Part of the point of LARP is to have fun. So, I have fun when I can throw these foam throwing daggers, because nobody else does and it's satisfying getting those sneak attacks in. However, I only have built storage that's quick and easy to access, and this holds tow of these guys. It's not that fun when you have to think about picking them up right after you've thrown them. 

My goal, then , was to be able to hold as many as these guys on me as I possibly could, and I had a lot of empty belt room.

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My solution started as two locking 3D printed parts, but I realized I could speed things up by having the main body be laser cut. Plus, the dimensions with the existing throwing dagger template worked out. The more digital fabrication I could access, the more of these I could crank out.

I was inspired by high fantasy, after all, that was the LARP setting. I also though it would be a more efficient use of space if I stacked multiple daggers on top of one another, and so it made more sense to design it like a scabbard, fit for one sword. 

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I got a lot of my process from the Laptop Stand class assignment, since I used a lot of dimensioned sketches and joining extruded solids, and then filleting to clean up. It's pretty similar to the workflow I would have used with Rhino, honestly. I enjoy how easy  Fusion 360's render mode is, and it probably has a steep learning curve, but since I'm more familiar with Rhino and VRay rendering, I'll still use that since I know how to squeeze quality out of it.

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I gave myself plenty of time to prototype. The NVBot prints fit snugly, and were sized just right. I wouldn't need any glue to hold it together since the print inconsistencies left little bumps to dig into the laser cut wood. However, the post-processing time and effort would have added 3-4 hours of work and wait. I reprinted on the Stratasys, and just like that I had the quality I wanted, just now it was a bit loose. I cut out a 2mm craft foam spacer and the problem was resolved.

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Assembly went well, but I hit some challenges, expected and unexpected. I do so much by eye now that I didn't feel like making a jig for the acrylic tab, and I knew it'd take some practice, so I cut it out three times. The first one was bad, as expected. The second two were pretty good, although one developed a crack since I bent it a little too close to where it was scored, and the other didn't bend in enough to really grab a belt, so I ended up using the second one. When I looked for wood glue in Phys Comp, I couldn't find any, so I had to use normal white glue to hold the wood together. However, I learned that Phys Comp has a 2-part epoxy. Very nice. The bottles didn't have instructions, so I had to Google it, and that stuff was solid. The scores on the acrylic combined with the porosity of the wood created a monster of a bond. I also used it to glue the plastic parts to the wood.

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Some strengths of the project were that for the most part, it is very quick to make the bodywork for. I could have the 3D printed parts making multiple sets overnight, and the laser cut pieces are even faster to make. However, contrary to my desires, the acrylic bending process requires some finesse, and painting just takes time to get the base coat/primer on, and then to hand-detail the rest. Most of all, the leather was a big pain, mostly because I did it by eye. Even taking my time, there are still some messy edges, and then I had to glue it down in steps since the leather can stretch, messing up alignments. 

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I still really like the final product. It's clean, the materials are a good contrast with the leather and plastic. It stays on a belt well, and it holds the daggers just tightly enough that they won't fall out, but one doesn't need a lot of force to pull them out. It also matches with a lot of outfits, and really a good chunk of the fun of LARP is looking the part. I'll be making more of these, provided printing isn't expensive and I still have scrap leather, because I'm not looking forward to buying more. Ideally I'd have six more of these since I can in-game carry up to fourteen daggers at once.

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My project aides LARPers. It allows them to hold more foam throwing daggers, since having just one limits how many times you can throw them. If you could hold, say, 12, that means you can spend more time having fun throwing these daggers and less time searching for the only one you have.