Audio Paranoia
Made by Lucy Tan, Kaalen Kirrene and brandonx
Made by Lucy Tan, Kaalen Kirrene and brandonx
To play on the effect of audio pareidolia and trick the viewer into creating something from nothing
Created: October 20th, 2015
We used audio pareidolia with a visual component to trick the listener into thinking our looped audio sounds like different words even though it's the exact same series of sounds each time.
The big idea behind this project was to try to create and use the audio pareidolia effect in a meaningful way. Audio pardeidolia is usually something that just happens in the wild. Ghost hunters will use the effect to their advantage to make it appear as if spirits are talking, but they don't deliberately add it to their videos. We thought that it would be interesting to try to generate the effect by ourselves and use it in an artistic way.
Our goal was to create poem that would be "read" using the same audio track for each line. We attempted to utilize audio pareidolia to trick the listener into believing multiple lines were being read to him or her. The idea for this project arose from listening to Rachel Gu's presentation and Kaalen's desire to feature an audio illusion. This project seemed challenging but incredibly rewarding to attempt.
Pareidolia is the effect that occurs when people perceive a pattern when in reality, there is none. This phenomenon works because a person's brain searches for patterns upon evaluating a stimulus and tries to relate the stimulus to something it already recognizes. An example of visual paredolia is seeing an animal in a cloud. In this case, we tried to leverage the effects of audio pareidolia. Examples of this include a person misinterpreting spoken words or mistaking random sounds as a person speaking.
The inner critique in Kaalen wishes he had a better understanding of how signals become sound. If he had more time he would have recorded each sound present in each of the phrases to get a better understanding of what kind of signal they would generate and then use that information to create an audio file that was more accurately just the sounds present in each word rather than trying to hopefully capture the sounds by looking at each recorded phrase.
Brandon: I think that while our the individual components of the project were beautiful and interesting in themselves, we fell apart in putting it all together. The inherently hard to grasp nature of the project did not help in this.
Lucy: I think the audio portion sounded rather harsh, and there was a lot of potential for the visual part that we didn't go through with due to time constraints. Overall, it didn't turn out the way I think we wanted it to, but the video is still pretty interesting.
In terms of Audio Kaalen did not realize how tough creating the audio pareidolia effect would be. It easy to make tones but capturing the intricacies of speech is incredibly difficult. Knowing the depth that he would have to go into he wishes that he used logic pro X rather than audacity to try and create the audio track. The difficulty with this illusion is that not everyone will hear it and so the effect will be lost to some. Unfortunately it is just a byproduct of the illusion out group chose.
Brandon: Having worked with the audio, visual, video editing, as well as conceptual aspects of the project, I found that it all was much more difficult that I had thought initially. If I were do do anything different, I would never do a project based heavily around audio illusions. While I found our idea itself interesting, it was also very ambitious. We simply did not have enough expertise or knowledge regarding the implementation of such an illusion.
Lucy: I actually attempted a solo mock-up, but gave up on it due to how much time it was taking for just a proof of concept. Voice processing is difficult. To be honest, it would've been a lot easier and more cohesive if I executed this myself, but differences in vision are bound to occur in groups. With more time to work on this project, or with a longer video time I think we could have made something better.
To play on the effect of audio pareidolia and trick the viewer into creating something from nothing