This project-oriented course brings art and engineering together into making machines which are surprisingly animate. Students will iterate their concepts through several small projects focused on using embodied behavior as a creative medium for storytelling, performance, and human interaction. Students will learn skills for designing, constructing and programming simple robot systems, then exploring their results through exhibition and performance. Technical topics include systems thinking, dynamic physical and computational behavior, autonomy, embedded programming, and fabrication and deployment. Discussion topics include both contemporary kinetic sculpture and robotics research.
Instructor: Garth Zeglin
Learn more at the course site: https://courses.ideate.cmu.edu/16-375/f2015/
This new course is exploring the creation of surprisingly animate machines which use behavior as a creative medium.