HMV-S15: Exercise Three: Reverse Engineering

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In teams of four students will create a high-fidelity, digital reconstruction of a found object (or fragment of an object). Object choice should be based upon observation of a compelling texture, geometry, or surface quality of the object. These observations should directly extend from the students' previous observation and practice with hand-tools from Exercise One. Each team will then digitally transform (e.g. morph, tile, aggregate) their reconstructed object and rely on digital simulation of hand-tool paths and CNC produced patterns/templates to assist in producing a new physical artifact by hand.


16-455 Human-Machine Virtuosity

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Human dexterous skill embodies a wealth of physical understanding which complements computer-based design and machine fabrication. This project-oriented course explores the duality between hand and...more

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