16-bit Slideshow
Made by Ivan Wang and Jacob Slone
Made by Ivan Wang and Jacob Slone
Built in Unity, the 16-bit Slideshow is an interactive showcase of the lives of Jacob Slone and Ivan Wang.
Created: August 29th, 2014
Built in Unity, the 16-bit Slideshow is an interactive showcase of the lives of Jacob Slone and Ivan Wang.
This was wonderfully creative, and provided an interesting medium for us to tour your photos with.
I love that this is interactive-- very creative idea!
Making the photos 16-bit was a cool way to contribute to the theming! It would have also been nice to also include some particular games or game systems that inspired you.
Awesome. Would've been cool to have the slideshow go backward.
I enjoyed the unique way you chose to present photos and show your interest in making games. I would have preferred more photos related to computer science and/or game making.
I think that this was a good project because we, the audience, got to interact with it, which made it more interesting to us. I'm not sure how hard it was to make this functionality to happen, but assuming you had the time and other appropriate resources, it would have been really cool if there was more "game" activity, such as jumping and changing directions and collecting stars or something to move through the various pictures. But I could see how that could take a ton of time.
I think the idea is interesting, however the pictures didn't really have any kind of narrative or coherence when it came to defining the group members as people, only in activities they did, and that made it seem kind of superficial in a way. The goal was to create a slideshow to incorporate the passions of game play and game making, yet none of the pictures included that, nor were the pictures organized in any noticeable way.
The relationship it gaming and games that are inspirations to you are clear, but what was the process by which you selected the images used as the backdrop? Is there any particular rationale for the ones your chose and the way in which they were arranged?
I love that you chose to make a video game for this project. However, while moving through your piece I didn't get the feeling that I was going on a journey, or that I wound up someplace radically different from where I began. I'd be interested to hear more about the images you chose and why you arranged them in this order.
I appreciate the filters, as they do in fact evoke the games of my childhood. At the risk of sounding derivative though, I agree with the others that the images selected don't quite seem to match your theme. You've provided rationale for the character and the filter, but then you make a reference to a passion for computer science that isn't depicted in your picture selection. This seems more like a snapshot of your life - and if that's your goal, then you accomplish it! But if you're attempting to draw a picture leading to CMU and game design, I think there are probably better pictures to select.
Thanks for the feedback. In response to photo selection, we chose our pictures in an attempt to encapsulate our entire life, rather than just elements relating to our passion in game design. Alas, many moments of my life were poorly documented, so it was hard to choose the best defining ones. That said, if I had a better selection to choose from, I would go back and pick ones more relevant to game design.
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