December 1st, 2015
I think the idea of a maze guided by lights and sounds is pretty neat. It seems pretty similar to a mini-game from this game show: https://youtu.be/t2t808HHibE?t=1153
If the user is able to complete the maze while still stepping on incorrect tiles, what would stop someone from just stepping on every single tile and moving on to the next level? The project seems to focus on having the user learn from their failures to eventually reach success, so making the user have to start over each time they step on an incorrect tile I think would make that intention more clear. But otherwise I think this is a neat idea, and would certainly be very entertaining once it is actually made!
Cool idea! Are you going to have the sounds create a song? Or are they just going to be the same nice-sounding sound/note for all of them? I think it'd give the player more incentive to go back and hit only the correct blocks if they know it's going to play a familiar tune or something. (you could do like a cellphone ringtone since those are pretty short) Is this going to be just on a screen with the arrow keys (one person can play at a time)? I think one way you can make it even harder is by making it into a rhythm game as well - have something pulsing at the top and show the player that they have to move to the time of the beat. Just throwing ideas out there. I think this will be a fun game to play though. :) Do you know what rule you're going to break? Seems like something that would be interesting to use Makey Makey with. You could have it be somewhat like DDR and just connect 4 squares so that a passerby can use their feet to move/dance along.
Hmm... I like the creativity with the concept. It's a clever spin on those musical applications that use pads or tiles to generate music. I can definitely see myself playing with this project to make a nice-sounding path!
What I am concerned about is the extent of this project as a media installation. A maze implies some sort of objective, and media installations tend to be more open-ended. I'd think that allowing the player to backtrack without needing to restart and allowing the player to see the path he/she takes (maybe a pretty path creates pretty music) would make for a more magnetic project. Granted, the objectiveness of this project could be the rule you're breaking.
Definitely intrigued by the sound maze idea! And of course, Undertale vid. I now have half an hour to look forward to.
I think the success of the idea would depend a lot on the underlying logic for hitting a good note versus a bad mode. And after that, the fun in the idea would come from balancing the challenge of the game. I wonder if you might consider timing-based logic for the game. Somehow the game reminds of Crypt of the NecroDancer, which although I've never played, looks incredibly fun to. Maybe there could be a challenge mode or something. I think adding music to the mechanics could really.. /jazz/ it up.
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