Drink Me!
Made by Ruihao Ye, Jessie Li, Chelsea Chen and abiagiol
Made by Ruihao Ye, Jessie Li, Chelsea Chen and abiagiol
Create an interactive water fountain that reacts to the approach of someone drinking at the fountain, specifically by "flooding" the drinker with water.
Created: October 20th, 2016
New creative industries are empowering new modes of collaborative consumption, creation and reuse of media. This often relies on successful collaborations between cross-trained artists, designers a...more
Create an interactive water fountain that reacts to the approach of someone drinking at the fountain, specifically by "flooding" the drinker with water.
The proposal thinks about the potential of your material - this is a real strength. The idea to use humidifiers is clever and a sound one; not only for the visual effect it’ll create but also as a great way to create a canvas for light and the LED’s you’ll use.
In some respects, I’m not sure why the tank is introduced. Constraining the vapor in this way mightn’t be the best thing. First, the vapor will collect on the sides of the tank (creating droplets), and that might reduce the effect you’re going for and the clarity of the mist. I’d say remove the tank and just have the vapor spread naturally. That way it can fill the space and create an unconstrained volume. It’ll also allow visitors to touch it and move it with their hands increasing the potential for interactivity.
Technically it’s unclear how the microphone gets translated into light. There’s lots of ways to do this (simple volume mapping, looking for components of sound, FFT + spectral analysis, etc.) How do you imagine this happening and what are the types and qualities of sound that will activate your space and why? Where will the microphones be placed and will they be obvious/visible to the people in the space? Is the opportunity to create a magical space that is enlivened unknowingly for the people in it or to signal the opportunity to participate by making the microphone’s placement visible to passers-by and the obvious point of interaction/control for the installation? Both are equally valid but you should design for one or the other.
The idea is good and has a lot of potential, but flesh out the details more.
The documentation could be a little more detailed and it would be helpful to illustrate your idea and storyboard the interaction with the installation.
- What scale do you imagine this operating at? How tall, wide etc is the tank ?
- How does it create a space rather than just a small object of interest (the tank)?
- Do you have references to the method for translating sound into light?
- No primary site in the library is identified. Where will this live and why? Think carefully about where you put this as well as the features and the design opportunities of that location
- How is media used and how does it interact with the mist? Does the color change and with what effect? What is the nature of the media you’re going to deploy (visual quality, etc.). Will you also use sound?
- What are your design references / inspirations that can inform this project?
Look at:
- http://www.olafureliasson.net
- http://www.kimchiandchips.com/#lightbarrier
- Ned Kahn (http://nedkahn.com/portfolio/tornado/ , http://nedkahn.com/portfolio/rainbow-arbor/ , http://nedkahn.com/portfolio/cloud-portal/, http://nedkahn.com/portfolio/breathing-sky/)
- http://www.tempescope.com
- http://www.av-controls.com/#/lull/
Also take a look at: https://estlaurent.wordpress.com/2009/10/29/artist-ann-veronica-janssens-“nothing-is-more-beautiful-than-a-person’s-own-perception-i-try-to-push-it-to-its-limits”/
Think this might offer a very different perspective on the 'tank' idea
I really like your creativity of working on the two states of water. Here are some issues that I think you can think about when executing your ideas.
First, the I am not sure how you are going to pump vapor into the tank without mixing the vapor and the outside air.
Also, it might be the case that when light is shined upon vapor, it appears the same as in air. If you really want some difference there probably needs to be concentrated vapor.
Those are some issues that I came up with. I really look forward to seeing your project!
I like your idea of using a humidifier to alter the form of water, and I think it would turn out really great if you can decorate your installation with LEDs. Your explanations of the probable installed sites are very considerate. However, I think you may need to consider how to incorporate the shining LED elements with water so that "water" is still the theme of your installation (since LEDs will easily stick out).
I like how you guys plan to use water and light together. It is also interesting how you intend to explore different states of water, instead of just using liquid water. I think it adheres well to using water as your theme, because although there will be lights, the medium through which it shines will be water, so while light will be a part of your installation, water will still be the focus.
The perceived complexity of your project intrigues me. You view water in an interesting way and that is reflected in the title, that the substance is the same but you introduce it through two forms.
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