You Have Been Slain
Made by Amal Sahay
Made by Amal Sahay
A project to highlight danger zones in League of Legends and help provide areas of improvement
Created: September 15th, 2014
A project to highlight danger zones in League of Legends and help provide areas of improvement
This is a brilliant idea, and I wish more games had such data available. Earlier, I remember discussing how it'd be neat to see an aggregate data of not just your death and kills, but of all the players on that map. Comparing your own points to an averaged blue-to-red heatmap would be useful for self-improvement. Another idea is to allow filtering so you can see just your friends (or enemies') deaths, so you can learn to better work with (or against) them.
@Ivan Wang I absolutely agree! Both of those are relatively easy extensions to add, and I'll definitely touch on both during my presentation. At the moment, however, I wanted to focus on a specific instance of improvement before branching out to the added functionality of what you suggest. Certainly an option for future iterations, however!
This is a really cool idea which definitely help the players to improve their performance in the game. I agree with Ivan that it will be better if it provides more information! Like the information of the enemy that slains the player in the map. Sometimes the player dies not because of the geography of the place, but the enemy. If the player can get more information, he will get a better idea what he should do to improve his game performance.
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