Creative Project 3: Devices for Sharing - Connected Intimacy
5 projects · 9 members
Create a composed experience that helps participants actively explore (and learn about) the concepts and aesthetics of chance, indeterminacy, randomness/entropy/uncertainty. See More (and comme...more
It’s 2045. A retrospective on the Memory Technology is being prepared for the centenary celebrations of Vannevar Bush’s As We May Think. Design an retrospective of future memory technologies.
Build on the warm up to build a series of windows on your neighborhood that supports and expands the story you're trying to tell with data. Produce a 3x3 grid of 'data windows' that illustrates ho...more
Hello, please provide any feedback as you want.
This workshop is a hands-on introduction to the expansive world of 3D printing. 3D printing is a popular and versatile technology for quickly prototyping ideas. Students learn prototyping basics an...more
In this course students will focus on the design, fabrication, and creative applications of sculptural and inflatable forms created from soft materials. Soft sculpture and inflatables have a rich h...more
In this class, students learn to create active, responsive and flexible artifacts using microcontrollers, electroluminescence wire, muscle wire, and electronics embedded fabric. This course also pr...more
A hands-on introductory course exploring the Internet of Things and connected product experiences.
Students in this course fabricate basic machines that give life to stories of their designs. These basic machines, also called automata, have been used both for entertainment and tools for explaini...more
Digital Tooling (DigiTool) provides a platform for any CMU student to learn Digital Fabrication processes; all of which are very hands-on. Like these processes, this class is also very hands-on. I...more
This 15-week course will introduce students to responsive mobile environments and encourages them to explores speculative terrains that intersect art, technology and design and space.
Learning is a complex human phenomenon with cognitive, social and personal dimensions that need to be accounted for in the design of technology enhanced learning experiences.
Physical computing refers to the design and construction of physical systems that use a mix of software and hardware to sense and respond to the surrounding world. Such systems blend digital and ph...more
Physical computing refers to the design and construction of physical systems that use a mix of software and hardware to sense and respond to the surrounding world. Such systems blend digital and ph...more
This project-oriented course brings art and engineering together into making machines which are surprisingly animate. Students will iterate their concepts through several small projects focused on ...more
How can embedded computation change the way we experience our surroundings? What is the value of creating dynamic spaces? This class will focus on the design and prototyping of reactive spaces. Ove...more
Making Things Interactive (MTI) is a studio course based on physical prototyping and computing. You will develop novel sensing, interaction and display techniques through projects and short assignm...more
Growing out of Professor Veloso's CORAL research group, this course serves as a means of exploration of the built environment as we build more responsive and smart objects. This is not just a 'smar...more
Introduction to rapid design through virtual and physical prototyping. The class will cover the design process, problem solving methods, interdisciplinary team work, current industrial practice, an...more
Vail Cypher LED
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