Amanda Marano
Posted on 2014-09-29 22:08:59 -0400.
There is no sound in your videos, so I can't really tell, but it would be interesting if you noticed during re-watch that the "random" directions that people who bumped seemed to go in weren't so random after all, or if a certain person favored moving a certain way after bumping into something, and how that would increase or decrease entropy in the entire generative movement.
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Laura Lodewyk
Posted on 2014-09-29 22:22:48 -0400.
I'm surprised you didn't end up clumped more together, because it seems like the opposite of the game marco polo, with everyone heading towards the one person to yell bump. But I wonder if in a smaller room, without a mat in the middle, if that would have been more clumped or not?
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Dan Cheng
Posted on 2014-09-30 01:01:10 -0400.
It might be more clear if you guys decide a algorithms for random movement, because I think a person's decision of movement cannot be really random. For example, if the person bumped into a wall on the right side, he will turn left and will not turn back again since he knew there is a wall there. But if the movement is generated randomly, he might turn back to the wall again and again.
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Christina Reimond
Posted on 2014-10-01 12:06:15 -0400.
I think your algorithm is really interesting in how you interact with each other! Did you change anything in the space between the first and second trials? Or did you just keep it the same to see how your movement changed? I also wonder if there is a way you could choose the direction in which you decide to move in a more random way. Overall, really interesting algorithm and great work!
There is no sound in your videos, so I can't really tell, but it would be interesting if you noticed during re-watch that the "random" directions that people who bumped seemed to go in weren't so random after all, or if a certain person favored moving a certain way after bumping into something, and how that would increase or decrease entropy in the entire generative movement.
I'm surprised you didn't end up clumped more together, because it seems like the opposite of the game marco polo, with everyone heading towards the one person to yell bump. But I wonder if in a smaller room, without a mat in the middle, if that would have been more clumped or not?
It might be more clear if you guys decide a algorithms for random movement, because I think a person's decision of movement cannot be really random. For example, if the person bumped into a wall on the right side, he will turn left and will not turn back again since he knew there is a wall there. But if the movement is generated randomly, he might turn back to the wall again and again.
I think your algorithm is really interesting in how you interact with each other! Did you change anything in the space between the first and second trials? Or did you just keep it the same to see how your movement changed? I also wonder if there is a way you could choose the direction in which you decide to move in a more random way. Overall, really interesting algorithm and great work!
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