Emoto Pod is an interactive exhibit that allows users to sit down for 5 minutes under a projected "waterfall" of shapes that cascade down an overhead screen. With the aid of a Leap Motion device, the user can virtually run their hands under the projected waterfall. It is an immersive experience, which is experienced not only visually but also manually.
The breathing blobs complement the conventional lighting switch in order to help the users to develop good habits regarding energy consumption. The blobs analyze the lighting and occupancy conditions of a room in order to promote changes. They move, emit lights and sounds to display the effort of the lighting system and therefore to engage people to save energy. They rest when everything is balanced or the system is off.
The Beating Blob is a sculpture that beats and moves at various speeds depending on how many people are using the Carnegie Mellon University fitness facilities. It’s seeks to allow passersby to immediately understand how many people are using a popular space without having to go to that space themselves.
The Beating Blob is a peripheral display in the form of a pulsating sculpture that connects human activity inside a fitness facility to a public space. It users computer vision algorithms to analyze the number of people in an area and converts it to linear motions that reshape the sculpture.