Our main objective is to create a mechanism that auto-adjusts the volume of a set of earphones to its surroundings. During this process, we would like to create a device that can be attached to already-made earphones. After creating a device that adjusts sound we will have to connect this to some sort of audio output and test if this product is receptive to all noises or just specific sounds.
A wearable that can persistently measure the stress in a young adult from 18-30 years old. The customizable comfortable wearable will help alleviate the stress through the encouragement of deep personal and social connections, by allowing the individual to get in touch with important friends, families, and help centers whenever it is necessary, through different technological means, such as sending an update of an individual’s heart rate, stress rate, etc. to a friend.
Memttoo is a memory tattoo that lets its users recall and re-experience digital memories while connecting them to memories stored in the user's mind. All of a person’s memories are then stored in the cloud which means they can connect and display their memories from any available server to anyone they choose, if they want to share
We wanted to foster more conversations between the Pittsburgh community, visitors, and the hill district community. Memorialize the community space, items and people who were displaced, through a mixed media light display and projection technology triggered by tiles.
A web extension, Vault, that would allow a visualization of one’s deletion of personal content from their Facebook. This visual and/or sound effect would be something cathartic or satisfying. In addition, the sense of satisfaction (instead of emptiness, from deletion of content) could be further emphasized with a sort of abstraction of the content that was deleted.
A pocketable, manipulable device that lets you physically imprint memory and recall or trigger memories at chosen times. It will make it easier for people to recall and strengthen memories important to them and will give them a tangible connection to their memories.
Emoto Pod is an interactive exhibit that allows users to sit down for 5 minutes under a projected "waterfall" of shapes that cascade down an overhead screen. With the aid of a Leap Motion device, the user can virtually run their hands under the projected waterfall. It is an immersive experience, which is experienced not only visually but also manually.
Imagine having a crystalline structure in any room, indicating energy usage throughout the building, through light intensities. That is Lumofracto, an organic paper structure, which interprets API energy usage data, and displays it by shining different levels of light, through the structure.
Creators: Luke Simon, Vera Schulz
An ambient weather visualization structure made to remove the burden of constantly having to monitor weather apps and notifications. Authors: Zachary Hinston, Vera J. Schulz, David Perry.
The SB1 smart badge series is an example of a calm technology that is used in hospitals and business settings to improve efficiency, without having to require the person's constant attention or action. This is extremely helpful in the hospital because the doctor cannot be distracted and the use of cell phones is prohibited. It claims to improve customer service.
Two projects that relate to Reactive Spaces and Media Architecture, which fascinated me.
Project 1: Parametric Space - Zaha Hadid,
Project 2: FLUIDIC- Sculpture in Motion - WHITEvoid,
Bonus project: Filament Mind - Yong Ju Lee
A portable instrument to collect ambient light level data
and condense it into a musical rendition of the rhythms of the day.
To create an instrument that will intercept light levels throughout the day
and then, those will be inputted into a computer and then, will be outputted in
musical sounds or beats. You will be able to “listen” or “replay” your day.
Video Demonstration: https://www.youtube.com/watch?v=JwErMUp7w0k
Algae Curtain: Our goal for this project was to create a scale model of a hanging installation that mimics the form, color and behavior of Volvox algae, which is bioluminescent, by combining artistic and technological processes.
Concept: We aimed to simulate the food-finding process for volvox algae, which is drawn to light to create food for itself. Our simulation would use a spectrum of colored lights and sense how much light this device was absorbing.
Create an immersive simulation of a field of fireflies, while hoping to create a more interactive space and open up the spaces for more creativity within the community