11 projects · 12 members
Develop a experiential / speculative design for a memory prothesis; a tangible device to support memory.
This mini is designed for those interested in the growing world of performance capture and visual effects. Utilizing the advanced motion capture facilities at Carnegie Mellon and the Kinect, studen...more
Game design sits at the crossroads of many different disciplines--programming, art, writing, design, engineering, psychology, and more. This course takes a practical approach to programming and how...more
This mini-course introduces students to rapid prototyping technologies with a focus on laser cutting and 3D printing. The course has three components: 1) A survey of rapid prototyping and additive...more
This is a lecture and project based course focused on the design and development of video games. The course instruction will cover principals of game design and mechanics, rapid prototyping and it...more
Working in groups of 10, realize a future vision for technology enhanced learning where internet appliances enhance the studio-based learning experience for students at Carnegie Mellon.