beg-borrow-steal
35 projects · 37 members
Beg, borrow or steal to make a work of art from which you think you could make money.
Beg, borrow or steal to make a work of art from which you think you could make money.
Drawing on Kandinsky’s Point and Line to a Plane we will begin composing only with the most basic (but potent) of visual elements: dot, line and shape. You will create 2 compositions for three ...more
It’s 2045. A retrospective on the Memory Technology is being prepared for the centenary celebrations of Vannevar Bush’s As We May Think. Design an retrospective of future memory technologies.
Produce an interactive space and/or critical objects to facilitate public engagement around possible futures of memory/tech.
Hello, please provide any feedback as you want.
It seems like you're drawing inspiration from the paper leaves hanging from the ceiling. This uses the same material, paper, to give the material in bulk a new form. I wonder what the significance will be of a giant paper dragon hanging from the ceiling. Also, swaying it in some manner, by hand or using a vent, and projecting lights of different color are interesting options to explore.
Based on the statements of interest, consider how your perspective on Emerging Media lends itself to solving another student’s problem space.
“Choose your self-presentations carefully, for what starts out as a mask may become your face” Erving Goffman Based on your observation of media consumption and your analysis of your social net...more
Sense something unexpected. Build a device that uses a microphone to translate otherwise unintelligible, unobservable, or under-utilized noise from your environment. This noise can be generated by ...more
Analyze profile photos from your social network
This new course is exploring the creation of surprisingly animate machines which use behavior as a creative medium.
Physical computing refers to the design and construction of physical systems that use a mix of software and hardware to sense and respond to the surrounding world. Such systems blend digital and ph...more
Are you aware of how much media you are exposed to on a daily basis? Over one day, journal your experiences with media. Try to document the media you encounter with photo, video, audio recordin...more
The ability to learn - that is, to change and adapt to one's environment - is one of the hallmarks of intelligence, whether in humans, animals, or machines. In this course, we will examine the natu...more
This mini is designed for those interested in the growing world of performance capture and visual effects. Utilizing the advanced motion capture facilities at Carnegie Mellon and the Kinect, studen...more
In this course we will explore a variety of experimental approaches to music, sound design, and sonic artwork. Topics will include: composing and mixing in multichannel sound formats, building ana...more
Game design sits at the crossroads of many different disciplines--programming, art, writing, design, engineering, psychology, and more. This course takes a practical approach to programming and how...more
This undergraduate IDeATe design course focuses on teaching a basic visual design process from start to finish. You will work individually and in teams to gain proficiency in applying specific desi...more
This collaborative studio course will allow interdisciplinary teams to develop wearables with a focus on assistive technology. The ubiquitous nature of mobile devices coupled with low-cost and easi...more
Learning Media Methods brings together students from across the disciplines to consider the design of mediated learning experiences though a project-based inquiry course. Students will be introduce...more
This class will explore animation from the student’s perspective with a sense of investigation toward both form and content. Topics in the class will include non-linear narrative, visual music, pup...more
Skills Dev IV: Working with Outputs - Motors and Movement
Thanks!