Pac-Man
Made by Ivan Wang, Jacob Weiss, Judy H and Francisco Rojo
Made by Ivan Wang, Jacob Weiss, Judy H and Francisco Rojo
We experimented with different variations of the Pac-Man and ghost algorithms to generate movement on an irregular "playing field," the Number Garden.
Created: September 28th, 2014
We experimented with different variations of the Pac-Man and ghost algorithms to generate movement on an irregular "playing field," the Number Garden.
This was a great project! I love that you made every couple trials a little different, and that the topic was easy to relate to. Well done.
This project definitely had less entropy and randomness than some of the other projects where "randomness" wasn't defined by a numerical algorithm, but doing it this way makes the variation between the trails much clearer and marks this as an emergent outcome. Did you consider getting volunteers to be extra ghosts with different movement algorithms? How do you think that would affect the outcome?
This was really cool to watch! I think the shape of the number garden also added some aesthetic appeal to it as well. It was interesting to see the effect the different types of trials had on the game play, and it created very different patterns. I think this would be really fun to try!
Very interesting project! I think it might be easier for viewer to distinguish pac-man from ghosts if you guys wore shirts in different colors. This algorithm incorporates lots of unexpected movements and builds up entropy and randomness. However, one question I has is that in all three trials pac-man and ghosts start at random numbered tiles, what if pac-man start at the same place as ghost? Game over? I think using a separate way to initialize the starting position for pac-man might be better.
Very cool. I think I would have liked to see this in a different location, but I do like the changes you guys incorporated. It definitely seems to emphasize how important the level design was to pac-man being an interesting game.
Definitely an interesting project and I liked the use of the grid. Was there a way for you to monitor how fast you were moving with relation to the other people participating? If one ghost were moving slightly faster, they could theoretically have more of an advantage. If that wasn't one of the constraints that you took into account, I'm inclined to wonder why (even though I realize it's very knit-picky and relative speed is pretty easy to gauge). Overall, though, the project is very creative.
This is a really cool project and very entertaining to watch! It was interesting to see how aspects of game play that you changed affected the outcome. I, too, would like to see how a location with a different shape and other obstacles would affect the result.
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