An interactive visualization of coinciding narratives. Inspired by Haroun and the Stream of Stories.
We experimented with different variations of the Pac-Man and ghost algorithms to generate movement on an irregular "playing field," the Number Garden.
Using various algorithms (both computer-programmed and human-based), we experimented with varying levels of randomness in music through human error.
I want to examine the relationship between work and play in the areas that we inhabit. I am interested in where people spend time doing formal work and where they spend time doing recreation.
It is meaningful to me to see the societal dynamics of where and when work gets done. In a place such as CMU when time is a commodity that must be managed carefully, I think it would be interesting to be able to visualize this information.
Waiting at La Prima is an excrutiating experience. Any student could tell you this. As the best coffee place on campus, La Prima needs a system that is less aggravating and keeps not only students, but non-student consumers as well.
We propose and app and Bluetooth interface that queues and charges consumers orders in a more efficient and less space intrusive technique.
A superposition of faces and media representative of our group.