We experimented with different variations of the Pac-Man and ghost algorithms to generate movement on an irregular "playing field," the Number Garden.
Using various algorithms (both computer-programmed and human-based), we experimented with varying levels of randomness in music through human error.
Our goal is to increase consumer awareness and streamline the ordering process at The Exchange.
Currently, there are a few issues that we have identified:
- The menu is obscured, and many people in the queue can not see it.
- There is a single line feeding into 3 separate lines for ordering different types of food, and the distinction between the three is unclear.
A superposition of faces and media representative of our group.