Photography exercises in the style of Peter Sekaer
An exercise in composing photographs
An analysis of the interactive narrative "Gone Home"
We experimented with different variations of the Pac-Man and ghost algorithms to generate movement on an irregular "playing field," the Number Garden.
Using various algorithms (both computer-programmed and human-based), we experimented with varying levels of randomness in music through human error.
The topic I chose to visually represent was the amount of money that production companies spend to create movies along with a comparison of their return on investment. The reason I chose this topic is because my brother is a walking factsheet on various movies and he would always tell me how large the budget was for a particular movie and I would always be shocked at the amount of money that was put into producing that movie. I wondered whether people were aware of how much money is being spent in the entertainment industry in creating movies and how much of this entertainment culture we as movie-goers are feeding into.
This week, we observed the crowd and the lines at the Exchange, a local sandwich and hot food shop. To improve efficiency and reduce confusion, we propose the addition of LED floor guides to separate the lines between the two stations (sandwiches and hot food).
In order to integrate all of our personal media representations into a final composition, we decided to dissect and re-incorporate the most striking and most meaningful portion of each of our personal representations into one piece of media, instead of incorporating each piece of media as a separate entity. The rationale for this approach was that while each of us chose a piece of media to reflect each individual as a person, as a group we become more than just separate entities together, but a completely different whole made up of the most important or meaningful portions of ourselves that contribute to the group goal. The first media representation selected was a video from an app that incorporates gregorian religious music with timed geometric animation, from which we used the music in our panorama video. This represents Amber Jones, who defines herself by her love of the composition of music, sound, and technology in beautiful and meaningful combinations. The second media representation chosen was an image of the glass ceiling of the Bellagio hotel in Las Vegas, Nevada, by Judy Han. She describes her life now as a combination of discrete blocks of interests and commitments, symbolized by the discrete and differently sized and colored flowers. She hopes to incorporate all of her interests into a fulfilling life like the integrated and finished glass piece. The next piece of media was an image chosen by Amanda Marano of a painting of flowers and hummingbirds overlaid by a white circuit diagram that incorporates her love of technology and her major in ECE and her love of traditional beauty. From these we incorporated a white circuit diagram overlaid over the glass flower image that panoramas through Amber’s musical choice. The last media representation was chosen by Zach Halle, a gif that we incorporated to the beat of the music over our panorama image. He chose this because of his love of mathematical and programming tools, which work together to create interesting patterns and mesmerizing movement on screen.