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Four compositions1.lines and dots2.shapes and colors3&4 dichotomies
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In this presentation, I compare Gone Home, an experimental narrative game to more traditional forms of narration in order to analyze how successful it is in telling a story. I focus on differences in setting, character, time, and action.
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Gone Home is a fusion between a game and a novel that could have been so much more.
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A solid narrative which leverages interactivity well to enhance it's story.
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An analysis of the narrative and storytelling in Dear Esther.
My analysis of the interactive story gone home.
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An analysis of the game - Gone Home. It has more than 1 great storyline, but the others beside Sam's, need a lot of work to fully work out and solve.
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My powerpoint on Dear Esther and a few of my thoughts while playing.
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